Maybe attach an "inn" function to the Tavern where you can rest a turn to refresh the wagon? Originally posted by Hunter:This, or a way to "wait" in town for a turn, maybe at the cost of stress/making stress relief less or ineffectual during it would be a good idea. Of course I would expect some type of penalty to be applied, perhaps reduced gold and heirlooms because the heroes stayed in town longer? Not sure, just wanted to post that I ran into this problem and hope it helps. Maybe perhaps think of implementing a way of skipping a week ahead without embarking on the quest, allowing the chance for a slew of new characters to recruit. So here I have 3 non-Abom and one Abom and I cannot form a party using these last three chars and the Abomination, making it impossible to go further in the game. When I go to remove any of the remaining heroes (three plus the Abom), I get a popup that says "You must have at least 4 non-Abomination characters at all times" or something to this effect. I was able to dismiss up to four of the seven, which left three heroes and the abomination (which I know is a hero however I'm leaving this class out of the normal classes that have been in the game). Of course this would make me pull someone out of recovery, however being this far into the game it is simple to just restart and hope for a better turn out at turn 3.īefore starting a new campaign I decided to see what would happen if I dismissed everyone. Four of the heroes were in recovery and the other three could not be used with the abomination. Last night I was playing and I was on my third week and had about 7 heroes plus an abomination. Hello, not sure if this was posted already.
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